

“Sure it’s kneecapped as it wasn’t a full SDK release, but the results speak for themselves and I see so many passionate creators continuing in this space, even though Valve hasn’t released an update to the game or tools in over a year. “A day (after the release of the Alyx Workshop), we had dozens of playable maps which speaks volumes to what is possible within Hammer 2,” said Skummah, a YouTuber who specializes in reviews of gamers’ content and modding tools. This is easily one of the most technically-impressive mods currently available for Half-Life: Alyx.

“It’s very annoying, but at times it’s really satisfying when you finally figure out how to solve a problem.” The most time-consuming part for TheBoxTrot was remaking choreographed scenes from scratch, as well as recreating the original map with new meshes and then texturing them using the original map almost as a base to sketch over them,” added the VR modder.Īt the end of the day, TheBoxTrot’s hard work paid off. “For example, the time in Portal uses material texture switching, so I remade the time in Final Cut Pro and turned it into a panorama video that Source 2 could playback in the game.” Seeing as some engine features were either missing, broken, or vastly different from their Source 1 counterparts, TheBoxTrot had to find new ways to replicate them using the new engine. TheBoxTrot tells me that the process of modding HL:A was difficult thanks to the incomplete nature of Source 2 in HL:A. Getting the tools was the easy part using them to effectively recreate Portal in Half-Life: Alyx was a different story.
